# ESUI 2.928

### ESUI Menu and Battle Theme Mod for Final Fantasy VII PC

About Enhanced Stock UI | Donate | Changelog | Troubleshooting/FAQ/Help | Special Mention and Credits

## About Enhanced Stock UI

Enhanced Stock UI is a mod that upscales the menu to high resolution, providing a interface more suitable for modern HD gaming, it also includes customisable icons, font gradients, controller icons, and Battle Themes.

## Donate

Thank you for choosing to use ESUI. If you'd like to financially show your appreciation for the work, or to support and encourage further development of ESUI, then feel free to donate, even the smallest amount is appreciated. Please click here to donate securely via PayPal

## Special Mentions and Credits

The following people all contributed to the development of ESUI (including the older MO mod released by DLPB).
EQ2Alyza, DLPB, Kranmer, Covarr, Trueodin, Fewtch, Bonez, Ahvia
Also credit to the following people who provided valuable testing feedback.
LordUrQuan, unab0mb, Strife98 and Tsunamix
I also wish to mention both of the following communities, as without them there would be no ESUI, and many others would not be able to enjoy the high quality mods on offer for Final Fantasy 7.
Qhimm
The community I have been a member for over a decade, I learnt most of what I know about modding from here, and I wish to thank all of the developers and staff for the huge amount of information, and mods made available on there over the years. Qhimm is also the home of both catalog's where ESUI is primarily distributed.
Qhimm Comunity
Tsunamods
A growing community which is host to a collection of mods that by themselves can provide a complete new game experience, this is also the home to the upcoming ECHO-S mod which will fully voice all dialogue in the game.
Tsunamods Comunity
I appreciate anyone who has enjoyed this mod and who has access to discord to join the community here. Join Tsunamods discord
Also the following projects, which are invaluable for getting mods to work.
7th Heaven
The mod is in 7th heaven IRO format to make installation, and customisation as painless as possible. More information about 7th heaven can be found here
7th Heaven Mod Manager
FFNX
Finally we cannot forget the game driver, the driver the community used for a long time was written by aali, it was a game changer for the modding community, using the opengl rendering backend and adding native support for loading png textures into the game. However this in 2020, Trueodin has took the driver to the next level, we now have the ability to render in opengl, vulkan, dx11 and dx12. In addition there is various performance improvements, new api's, integrated new game features and what I consider the big one, LAA/DDS support, which allows much larger mod's to be loaded with no stability issues. His github page is here.
FFNX Project Page
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## Reccomended Mods

Here I want to list my personal favourite mod's, in some cases I will list multiple mods for the same thing as I like all of them. All of these mods can be found by joining the communities I listed above, and I feel its fair for people to join the communities to thank the mod developers directly, I wont post direct download links here.
Avalanche Arisen Battle Textures by Uprisen
Project Edge by Jusete
New Threat by Sega Chief
EDmusic FF7 Soundtrack by unab0mb and Enrico
Arranged Soundtrack by Tsunamix and Dracula
Bonez SFX Replacement Pack by Bonez
Bones Sound Shuffler Addon by Bonez
FF7 SYW V4 Custom pack by Satsuki (field textures, spell textures, and minigame textures)
ESUI Controller Addon by myself.
Cetra Project by the Tsunamods team
Ninostyle Mods by Tsunamix and Ninostyle
Phoenix Tail Avatars by Tsunamix and TheWez1981
Bonez Modern Spell Names by Bonez
Finally the Qhimm Community Mod packs which are maintained by EQ2Alyza, these are great for been able to easily pick elements from dozens of different mods in one package.
Manual download links for ESUI incase of problems updating, these links will always have the latest version:
- Enhanced Stock UI (ESUI) v2.x by Chrysalis Mirror 1 (34 MB .7z 7thHeaven.Rocks)
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## Troubleshooting/FAQ/Help

1 - How do I add the buttons to my gameplay (flevel) mod. See this file here, open it in a unicode editor to see the symbols, they canbe injected into makou reactor. I will post another method later.
Controller Characters
2 - I have seen a few posters on discord which seem to have took issue on a design decision regarding the barriers. I will explain the decision made.
The UI I wanted was not to remove elements I considered important, people testing the mod prior to release agreed with me on this principle, the barriers especially on difficulty mods may be a tool that a player utilises, and been able to see the duration left on the barrier can be useful. On the nbb theme where the barriers were moved to the far right, they have not increased UI pixel usage, as prior to moving them there the atb and time bars utilised that space, in addition the amount of space as a whole taken up by them is a tiny part of the UI, for a practical benefit, an older UI mod which was popular actually used up "more" room for its UI in that area. The bar background boxes were kept as the bars didnt look right without a background to them, they had poor visibility.
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## Changelog

2.928
Shinra Arch Translation Expanded Icons implementation.
2.927
Prevent broken font combination with SYW unified UI.
Prevent broken font configuration with Ifrit.
Fix missing tutorial chunks on Field Icons option.
2.926
Hardcore mod expanded icons support.
Add missing expanded icons for a few NT items.
Added experimental wider main menu option. This doesnt follow ESUI style, so although menu will be shifted to right in a future version to keep expanded icons weapon name fully visible, the default box width will be to fit the font.
2.924
NT avatar files refreshed.
2.923
ESUI battle avatar textures no longer flash name, just the avatar selection animation.
NT 2.0 expanded icons kernel now properly sync'd with NT 2.0 updates, this will now be refreshed whenever I sync flevel icons.
Updated expanded items hext to fully disable battle items OG icon rendering as was some glitches on V1 theme.
2.922
Shinra Archaeology Cut is now auto detected by ESUI so should override field icons option.
Hardcore mod is now autodetected by ESUI, this will prevent expanded icons kernel conflicting and field icons.
Gradient font is now the default font. The colors are more subtle.
Fix echos missing avatars in tsuna room on ECHOS.
Refresh NT Avatar files, fix avatars on aerith's house, grave, clouds mansion, and cloud recovery in wallmarket.
2.921
Texture system overhauled to allow more efficient mod structure and seperation of options on icons/avatars. Bonez ESUI themes will have the same overhaul.
Dialogue avatars can now be independently disabled seperatly to battle avatars, this affects all gameplay mods that currently support dialog avatars, NT, EchoS and Controller addon.
Controller addon is renamed to Field Icons in the options under field section, and because of the overhaul the older seperate legacy version of esui controller addon can no longer be used with this mod.
Controller addon translation fixes for chocobo greens when talking to choco billy.
Scroll bar width on shop sell menu's adjusted to fit with rest of mod.
Offset color fixed in item menu in battles.
Fixed typo in cloud limit break on EchoS expanded icons kernel.
2.920
Added ability for dot's steam deck mod to force 16 10 aspect ratio in ESUI.
Reversed this changelog order to remove need to scroll down, newest changes are now at top after clicking changelog.
2.919
Changed expanded icons for NT combat only to use proper item descriptions.
Fixed spacing for ECHOS when expanded icons are disabled. bonez theme overrides fix so esui only.
Fixed edge of standard icons visible on sell menu with expanded icons.
2.918
Integrated Controller Addon, seperate mods cause too much confusion as now both NT and ECHOS integrate icon support for ESUI, and with 7h advances its the far better option now. The integration will automatically handle the most common gameplay mods New Threat and Echos, and can be forcefully turned off for other game play mods or in case of problems. The original clock tweak with controller icons will be integrated in to the qhimm gameplay tweaks mod, which will load the icons when ESUI is detected. The menu module gameplay icons will now also benefit both ECHOS and New Threat.
Fixed issue when expanded icons are turned off and ECHOS is used, that ESUI mini avatars are always displayed in game, they should now only be displayed when enabled in either ESUI or another mini avatar mod. This issue may still occur with bonez themes.
2.917
Refined NT 2.0 dialog avatar implementation.
2.914
Fixed materia spacing for expanded icons.
Echos controller icons for sector 7 tutorials.
2.912
Option to show all status effects is now removed, it is now always on.
Transparency strength is now configurable between the old light setting and a stronger one. By default it will apply light on battle themes that have text below boxes so more readable, and heavier setting when themes have no text clash.
Fixed problem with status icons been removed (during no turn available) when help box was turned on.
Fixed ESUI avatar spacing.
2.909
Fixed fast status rotation on V1 theme.
Fix status icons visible on end of battle transition.
2.90
Added Battle status icon support via backported expanded icons from Bonez ESUI themes. Thanks to vertex2995 for help on figuring out how to do this.
Added Extended icon support backported from Bonez ESUI themes.
Icons for both above features supplied by Bonez.
Added NT 2.0 mini avatar support for field dialog. Turn on ESUI Avatars to activate this feature, can still use alternative avatars on top of ESUI.
Auto hide help box feature is now much cleaner, will not flick on and off at start of battles.
Integrated ESUI avatars now part of ESUI including mini avatars created by Bonez, when enabling battle avatars, they are forced on, to ensure there is some avatars to render, but as before can use other avatars such as finishing touch, retouch or phoenix avatars.
Slower name flashing in battle.
Some minor bug fixes.
2.806
Optimise Echo S dialog box sizes when used with Echo S.
2.805
Improve FT mini avatar configuration.
2.804
ESUI normal menu is now available again (original esui version).
2.803
Fix font spacing when no mini avatars loaded on ECHOS menu.
New ESUI start screen. Added Tsunamods logo.
2.802
Add hext to fix button icons on config screen on standard controls.
2.801
Auto enabled esui compatability in Ifrit.
Slow down status effect rotation significantly so easier to read, might slow down further in future release.
2.80
Added widescreen Battle Themes.
Added minimal Battle Themes.
Added higher resolution and higher contrast world map.
Improved consistency of cursor alignment in battle.
Fixed magic menu box size on ECHOS menu (bonez).
Added help box auto hide when no turn available (this will be improved in next release).
Main menu only second colon blinks now.
Hide background behind materia slots in menu for cleaner look.
Fixed transparency on the older Optimised battle theme.
Lots of minor bug fixes and improvements.
2.56
Increased compatibility with SYW menu textures, thanks Satsuki.
2.54
Fixed some issues with battle box textures.
Added 7h donation link.
2.52
Increased box width names for battle in v2 battle layout, was fine for default names, but if longer names risked been too short too much, also helps compensate for when battle avatars are enabled alongside names.
Fixed shop cursors which forgot to do on previous adjustments.
Fixed issue that allowed invalid combination of TBB and NBB in battle.
Allow names and avatars to be used together on v2 battle themes.
Added option to disable finger above Cloud's head when field assist is enabled.
2.50
Added Battle Avatars feature, requires avatar mod with mini avatars.
ESUI Dialog style now makes the game default to fastest text speed on new game.
Made coin box more compact and fixed alignment issues.
Made manipulate box more compact. (please report if too small)
Reworked change/defend boxes on V2 theme so same behaviour as NBB.
Reworked shop alignments.
Fixed equipment menu text inconsistencies.
Reduced all scroll bar width in menu's and shop's.
Fixed artefact on name header texture.
Disable main boxes on cait sith and tifa reels for cleaner look.
End of battle, boxes are now removed from screen when either Battle Avatars or Transparency is enabled before fade out which now looks cleaner when transparency is removed, this was done for the Battle Avatars, but is good it solves this problem as well.
2.46
Changed behaviour when used with ECHO-S demo.
2.44
Recreated Window.bin the previous one broke FFNx soft reset function.
2.42
Fixed alignments in bizzaro seph battle when choosing between party teams.
Reverted ESUI to using window.bin for font spacing, original 7h window.bin bug was fixed long time ago.
Fixed compat flags for new Phoenix Mini Avatars.
2.40
Updated logo in 7th heaven.
Seperated field dialog box transparency options due to requests.
Added option to have no field boxes at all.
Added new optional higher resolution modern PSX controller icons.
Removed Button text from config screen on controller icons.
Added new optional cursor Buster Sword style, created by Bonez.
Adjusted some cursor alignments.
Added borders and boxes textures for bike minigame.
Adjusted button mapping order description.
Added option to move world map to top right for modern style placement of map.
Removed some invalid 60fps hext that was incorrectly in ESUI.
2.33
Added new optional start screen created by Bonez.
Added HTML readme.
2.32
FFNX Button Mapping on by default for config screen now, with 7h 2.2 in public beta. (this uses FFNX by default)
Fix hext for button config screen, ok/cancel was reversed.
Improved Battle Semi Transparency on the v1 optimised theme, sorry guys, I only tested before on v2 themes.
Weakened semi transparency to improve readability (same as FFNX).
Trimmed battle Limit Box width on v1 optimised theme.
Improved shop cursor alignment.
Redone Cait Sith reel alignments so should be good on all options now.
Fixed border width issues on stock and medium borders in battle.
On the NBB 3 column battle theme, the magic menu is now removed from screen on cure/heal action so the status can be drawn to left of character names.
Fixed Stock dialog option, was broken in last version.
Cleaned up various hext files.
2.3
Integrated DDS textures into main package. This is now much bigger when unpacked, download size is still small.
Added button mapping options for config screem, 7h is designed for xinput, so mappings are for that, but if FFNX driver used, then enable the option for dinput mappings. If using PSX controller with 7h driver, then use ds4windows software.
2.28/2.29 (forgot which)
Dialog boxes fixed again, this time properly.
2.27
Rolled back dialog box adjustments, it caused too many things to break.
Removed extra stick icons, they may or may not be added back in future.
2.26
Improved New Threat Compatibility, thank you to Sega Chief for working with me on this.
Menu Overhaul dialog boxes are now ESUI dialog boxes.
Fixed dialog boxes in Mansion on New Threat.
Fixed top of dialog boxes cutoff.
Fixed dialog boxes scrolling text visible on thinnest borders.
Added controller buttons to all color pallettes allowing New Threat controller icon's.
Added new font spacing implementation.
Fixed font spacing on save/load screen.
Stick icons replaced with triggers for Xbox, this is for upcoming updates by unabomb/trueodin to use triggers.
Added font spacing to support extra Xbox icons so Stick Icons can still work as new font characters. Should anyone want to use them.
2.2
Integrated 7h 2.0 support.
Simplified options.
Added Miniminalistic NBB theme.
Upcoming changes
Widescreen main menu including new opcode to move elements and boxes around that are currently locked in place or controlled automatically only.
Major Features
Planned Dual width fonts, to allow full compatability with stock font sized dialog boxes whilst also having slimmer font for battle UI enhancements.
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