..\ff7.exe

{WS move right elements +60 decimal +10 hext
{WS move left elements -50 decimal -10 hext

{hide main boxes
91C35D = 01
91C360 = 80
91C355 = 01
91C358 = 80

{help box and text Y-Axis
91D0EA = 4A 01

{command box X-Axis
91C3D8 = A0 FF
{command box cursor X-Axis
6CF7BC = 01 EC
{command box text X-Axis
6DE734 = B6 FF FF FF
{command box text support symbol X-Axis
6DE7D9 = B3 FF FF FF
{command box throw text X-Axis
6DE6CC = B6 FF FF FF
{command box coin text X-Axis
6DE685 = B6 FF FF FF
{command box limit text X-Axis
6DE4CD = B6 FF FF FF

{change box X-Axis
91C470 = A6 FF 60 01
{defend box X-Axis
91C508 = A6 FF 60 01

{Manip box
91CE88 = A0 FF
91CE9E = C6
6E201A = B4
6CFA61 = 14

{limit box 
91D180 = AA FF
6DF4E7 = CE FF FF FF
6DF538 = 00
6DF4BF = C0 FF FF FF
6DF498 = C0 FF FF FF
6DF5C5 = A1 C2
6DF57C = A1 C2
6DF62C = 44
6DF675 = 70

{Coin box
91CF20 = B4 FF
6E0E11 = BA FF FF FF
6E0D40 = C0
6E0D5B = C0 FF FF FF
6E0D79 = C0 FF FF FF
6E0D97 = C0 FF FF FF
6E0DB8 = 22 00
6E0DE0 = 22 00
6E0E02 = 22 00

{battle square current battle points value X-Axis
6E391D = 0E
{battle square current battle points text X-Axis
6E38FE = D0 00

{item box X-Axis
91C638 = A0 FF
{item box width
91C64E = 08 01
{item sub menu cursor X-Axis
6CF8BD = 8B FF
{item sub menu icon X-Axis
6DED7E = B4
{item sub menu value X-Axis
6DEDE4 = 7D 00
{item sub menu text X-Axis
6DEED1 = D2 FF FF FF
{item sub menu colon X-Axis
6DEDA9 = 73 00
{item sub menu scroll bar X-Axis
6DEC50 = 9B 00
{item sub menu scroll bar Y-Axis
{6DEC56 = 78
{item sub menu scroll bar height
{6DEC62 = 64

{summon box X-Axis
91C768 = A0 FF
{summon sub menu scroll bar Y-Axis
{6E0723 = 78
{summon sub menu scroll bar height
{6E072F = 64
{summon sub menu cursor X-Axis
6CF95C = 8C FF
{summon sub menu text X-Axis
6E0812 = B8
{summon sub menu scroll bar X-Axis
6E071D = 53
{summon sub menu mpneeded contents X-Axis
6E0828 = 63 00

{remove name header
6DD0BF = 02

{barrier boxes Y-Axis
6DD7C0 = 92 01
{barrier boxes pallete
{6DD7AB = 01
{barrier magic bar Y-Axis
6DD78F = 9E
{barrier physical bar Y-Axis
6DD750 = 94
{limit bar Y-Axis
6DD6BD = 9F
{time bar allies charging Y-Axis
6DD5D6 = 95
{time bar allies charged Y-Axis
6DD584 = 95
{time bar selected Y-Axis
6DD539 = 95
{time bar allies selected height
{6DD50C = 03
{time bar allies charged height
{6DD558 = 03
{time bar allies charging height
{6DD5A9 = 03
{limit bar height
{6DD693 = 03
{barrier physical bar height
{6DD72F = 03
{barrier magic bar height
{6DD76D = 03
{limit box Y-Axis
6DD6EB = 9C 01
{time box Y-Axis
6DD603 = 92 01
{limit box X-Axis
6DD6F1 = 9F 02
{time box X-Axis
6DD609 = 9F 02
{barrier physical bar X-Axis
6DD756 = 5E 02
{barrier magic bar X-Axis
6DD795 = 5E 02
{barrier header Y-Axis
6DD14F = 88 01
{barrier header X-Axis
6DD154 = 54 02
{barrier boxes X-Axis 9F to 58
6DD7C6 = 58 02
{limit bar X-Axis
6DD6C3 = A5 02
{time bar allies charging X-Axis
6DD5DC = A5 02
{time bar allies charged X-Axis
6DD58A = A5 02
{time bar selected X-Axis
6DD53F = A5 02
{wait header X-Axis
6DD074 = A3 02
{time header X-Axis
6DD09B = A3 02
{limit header X-Axis
6DD12F = C3 02
{alive mp value X-Axis
6DD9C9 = 25 02
{dead mp value X-Axis
6DD9FE = 25 02
{mp bars X-Axis
6DCA0B = 27 02
{mp header X-Axis
6DD10A = 26 02
{hp header X-Axis
6DD0E5 = F3 01
{hp bars X-Axis
6DC987 = F3 01
{dead hp value X-Axis
6DD8AA = F1 01
{alive hp value X-Axis
6DD875 = F1 01
{selected character X-Axis change to 2byte
6DD452 = 90 90 E9 D3 64 23 00
{allied characters X-Axis change to 2byte
6DD49F = 90 90 E9 77 64 23 00
{selected name X-Axis C4/7D without avatars
91392D = 88
{allied name X-Axis C4/7D without avatars
91391E = 88
{alive mp value Y-Axis
6DD9C3 = 95
{dead mp value Y-Axis
6DD9F8 = 95
{alive hp value Y-Axis
6DD86F = 95
{dead hp value Y-Axis
6DD8A4 = 95
{mp bars Y-Axis
6DCA16 = A6
{hp bars Y-Axis
6DC991 = A6
{allies name Y-Axis
6DD49A = 92
{selected name Y-Axis
6DD44D = 92
{7777 name X-Axis
6DD31E = 65 01
{7777 name Y-Axis
6DD3BA = 92 01
{hp header Y-Axis
6DD0E0 = 88 01
{mp header Y-Axis
6DD105 = 88 01
{limit header Y-Axis
6DD12A = 88 01
{time header Y-Axis
6DD096 = 88 01
{wait header Y-AXis
6DD06F = 88 01

{cait sith reels Y-Axis
91D2B2 = 6E
{cait sith reels view height
91D2B6 = 63
{cait sith reels view Y-Axis
91D2B2 = 6B

{status/cure/ether box X-Axis
91CFB8 = AF FF
{status/cure/ether sub menu name header X-Axis
6E1896 = C0 FF FF FF
{status/cure/ether sub menu names X-Axis
6E13A7 = C0 FF FF FF
{cure sub menu hp header X-Axis
6E18D9 = 31
{cure sub menu alive hp X-Axis
6E1492 = 30
{cure sub menu dead hp X-Axis
6E14C7 = 30
{cure sub menu hp divider X-Axis
6E14F7 = 5D
{cure sub menu maxhp X-Axis
6E153B = 65
{cure sub menu hp bar X-Axis
6E154B = 32
{ether sub menu mp header X-Axis
6E1900 = 32
{ether sub menu alive mp X-Axis
6E1631 = 31
{ether sub menu dead mp X-Axis
6E1666 = 31
{ether sub menu mp divider X-Axis
6E1696 = 5E
{ether sub menu maxmp X-Axis
6E16DA = 65
{ether sub menu mp bars X-Axis
6E16EA = 33 00
{status sub menu status header X-Axis
6E192A = 24
{status sub menu status X-Axis
6E1869 = 2C 00